Create a light art space through programming

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In this workshop, participants will use Scratch-based programming to move ball-shaped smart lighting and attempt to create an exciting light space. Through interactive art appreciation and trial and error programming, participants will gain a practical understanding of the "creative learning" process being studied at the Massachusetts Institute of Technology (MIT). At the end of the workshop, participants will receive a lecture on how to put together their summer vacation independent research project.

Workshop video @ Nishiaizu International Art Village
Workshop management company
Panasonic Holdings Corporation
Date and time
August 1st (Thu) 14:30-17:00
Venue
Toranomon Hills Cafe
*Access to the special venue is here
Entry fee
Free
Maximum number of participants
20 participants
Eligible ages
3rd grade to 6th grade
Parent/guardian accompaniment
Required
Support in English
None
Things to prepare
・A camera or smartphone to take photos of the product
・Writing implements (pencil or ballpoint pen)
Category
Technology Art

Notes
Please see this page for the Q&A on the workshop.
Please check the workshop information on this page before applying.
Inquiries
Visit this page if you need to inquire further about the workshop.


1st recruitment period
July 19th (Friday) 18:00 - July 21st (Sunday) 23:59

2nd recruitment period
July 30th (Tuesday) 18:00 - August 1st (Thursday) 23:59

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